afterburners stellaris. Technology IDs. afterburners stellaris

 
 Technology IDsafterburners stellaris  Technology in Stellaris is divided into 3 research areas with each area

Your options for T1 techs are:. A titan with three Advanced Afterburners goes at 220+-3 Speed. When you get to cruisers, put swarmer missiles on them. Cheats. CryptoRegenerative Hull Tissue Buff 3. List of all technology ids to be used with "research_technology" debug console command. What does not influence fleet power: shield regen (capacitors) ; combat speed (afterburners) ; hull regen (regenerative hull tissue) ; accuracy from combat computer or enigmatic decoder (even extremely large amount of it when I fiddled with game files) ; tracking from combat computer, decoder or sensors , same as above ; armor. Mid game. Nov 9, 2023Nov 16, 2023As a summary of what he said, afterburners are useless. ). no, speed (afterburners) is far more valuable on any big ship and the regen is too low on any small ship (personal opinion based on current attainable weapon damage)BETA: Shield Hardening. Choice between +4 Physics Research deposit and +10% Monthly Unity for 50 years or the next lasers technology if not yet researched. Award. )In the utility slot you want to have afterburners in because speed is the second most important ship value in the game after fire-rate because it allows you to take starbases, chase down enemy fleets, escape precarious situations, and generally conduct warfare faster. Add to that advanced afterburners (20% increase in sublight speed and +10% evasion). Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. The extra speed keeps them running out of range for longer while they spam missiles. The accuracy rolls in combat are: base weapon accuracy - MAX (Evasion - tracking, 0) + bonus accuracy. Cost effective, while still packing a punch, can overwhelm larger battleship fleets due to the whole ignoring shields and armor. There are many "ghost" technologies in Alpha and Delta tier which are bugged, do nothing and yet are still researchable. That’s the template for taking down all the leviathans—use hordes of corvettes. Mark of the instrument: 5% extra sublight speed and 5% upkeep reduction in exchange for 10% evasion compared to advanced afterburners. Stellaris ship design meta development has been an interesting journey for the. I like to keep some full corvette fleets (disruptors, afterburners and jump drives if possible) for rapid response. This page was last edited on 24 April 2022, at 17:27. With the level 4 and 5 techs I have 90% evasion on my swarm ships. Afterburners is almost always the right answer because not only is it a great combat boost, but the out-of-combat increased sublight speed also makes you cross systems faster and. Stellaris. You should be fine against every AI. Terms of use for Paradox AccountAlternative storage for Stellaris mods. Increase building time and cost for Fortresses, Citadels, Heavy Modules. Missile Cruiser the long-range missile cruiser is a very solid mid-game option. Originally posted by Destructively Phased: It’s just if your reactor tech falls behind, or I guess you want a ship that shield tanks. 对该项目的细节说明请添加至相关页面. War is no longer fought on a tactical basis, think strategically. Details: Since Contingency has X slot weapons, their weapons always gets a few shots off and each shot is 1-hit kill (36k damage, tachyon lance). Hi there, I'm new to Stellaris and still learning the basics. So the base power and damage output of AC1 is 30% higher than Coilgun2. Then there is the one that decreases opponentsnshields by a substantial amount. What I do is put afterburners and autocannons on corvettes, since they like to get up close to enemy fleets. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Since torpedoes have a. Stack them with Afterburners and you can get them to be fast enough to match anything less than a dark matter engine Corvette, while having firepower/Alloy and firepower/Naval Capacity that absolutely obliterates battleships. Hull- 9. Afterburners do indeed make ships go faster outside of combat, you can test if you want easily, build a corvette with and one without an afterburner and "race" them from your starbase to the edge of the system. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 9 but forgot to remove the %. Missiles in everything and then 3 advanced afterburners, artillery combat computer, rapid deployment and preferably a range admiral. 例如:“异种保护区”(建筑)的特殊. Also keep in mind, if you have enough energy you can handle some deficit in most resources. Strap Afterburners. It's almost entirely useless on anything other than a corvette, yes. 2. You can take the ship wherever you want and use it as a mobile ship production and repair facility. You need to use Line computer with these to negate their grotesquely terrible accuracy, but they pack an immense punch. I've always used Afterburners as far as I can remember but only on corvettes, getting 90% evasion which I believe is the cap for it is really good, have a fleet of corvettes and you don't really lose that many unless you're throwing them at something you're obviously going to lose against. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. With the change to how ships handle energy, I've never had to worry about balancing energy costs and what weapons I have on them now. Result. How you minimize your losses in defeat is just as important as how you maximize the casualties you inflict in victory. August 22, 2017. Missile Carrier fleet: Battleships with Arc Emitter, Hangars, Point Defense (again, energy not flak), and 2 each of small and medium missiles. In the late game, I split each fleet in two. Small plasma cannon- 6. War is inevitable in Stellaris. This is a small combat tweak that hopefully will make afterburners more worthwhile by giving them an evasion multiplier. Even the most pacifist of empires will need a military to defend themselves from the dangers the galaxy has in store for them. I tend to try and make them as split and even as possible across the board. E. • 1 yr. By MarioMinaccia. . Use Afterburners with Carrier computer to keep maximum distance. Cruisers charge into "Medium" range (the median of all of its weapons), and then they roughly stay put, neither charging nor kiting, at that location. ago. Extra Ship Components Next, only afterburners added to the ships. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. It's annoying to repair and restock all the time and it accumulates war exhaustion but it's effective in my experience. So in average the same amount of shield or armor will least half as much time as the hull. 这个攻略不够好?点击进入 Item:Component templates/AFTERBURNER 1/doc 页面来编辑这个攻略。 修改完毕后,请刷新上面的文本。Stellaris Wiki Active Wikis. And yes, it's unintuitive and maybe should be changed. List of all technology ids in the game to be used with “research_technology” console command. This is a small combat tweak that hopefully will make afterburners more worthwhile by giving them an evasion multiplier. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. I always use them on corvettes. Advanced afterburners are a type of engine technology in Stellaris that provide significant boosts to a ship’s sunlight speed and evasion. Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. Current Stellaris Ship Meta (for v3. Use Afterburners for maximum speed, and a Torpedo Computer for the correct behavior. 5% to 0. July 18, 2020. Go to Stellaris r/Stellaris. Sure you can use them early game for autocannon corvettes, or if you fighting against missiles and don't have destroyers/PD though. 袭击舰队战力与游戏时间和玩家舰队实力有关,至少为2. I downgraded their engine to level 2 but they are charging faster than my destroyers with level 4 engine and afterburners. Marauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. ?! Iniciar sessão Loja Início Lista de descobrimento Lista de desejos Loja de pontos Notícias EstatísticasQuestionable carrier behavior in 3. Speed bonus: worthless, because fleet moves with the slowest ship, and a battleship with afterburners still slower, than a corvette without it. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Titans are enormous ships that make battleships look like kids toys. Showing 1 - 2 of 2 comments. Also, those are the in combat values. The only one that seems good is the mark of the composer, but that's only if you don't have the distant stars DLC, in which case it becomes a discount nanite repair system. 6 combat rebalance update. Mid game. This is applied to evasion after other added values. Their strength doesn’t lie in their weaponry. (×1. Since the module neither gives faster movement out of combat, nor any other buff, it is hard to justify fitting them. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Always put afterburner on my slowest ship, but for faster stuff it doesn't help that much since anway you gotta wait for the slow stuff to reach the border when travelling system. r/Stellaris. Obviously this will change over time. Updated to 3. If you want to know more about the rest of the Stellaris combat ships check out the Cruiser. I think some FE/AE focus on energy. Despite having a base rating of 35% evasion, you can tweak it to 70-80% advanced afterburners and gale speed trait. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. plasma meanwhile has 5% of the effectiveness of. 3. Titans are enormous ships that make battleships look like kids toys. As far as moving ships around the map faster, afterburners and better engines help, but the best way is to build gateways at your. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. Stellaris Cheats; Technology Codes;. so one of my designs i like to use for my cruisers involves torpedos and stormfire cannons and nothing else in regards to weaponry, but i actually dont even know if its a viable choice or not. Advanced Afterburners: 6: 20 +20% Sublight Speed +10% Evasion: These improved afterburners provide even more combat speed for the ship. 在《 群星 》中. Unlocking the Galactic Market in Stellaris provides access to a wider variety of resources, including rare ones like Volatile Motes and Zro. IIRC base stats are 100k each of shields, armor, & hull, -75% damage to shields, and system-wide range. Corvettes: Have very high evasion bonus. 1. So, will these ships benefit from (advanced) afterburners so that they. Stellaris ship design is certainly more interesting than it was pre-3. So I have around 200 hours on stellaris and I still have no clue what the actual differences between corvettes, destroyers, battleships and cruisers actually are (Excluding titans and the colossus) besides larger health bars, different sub-light speeds and more slots for upgrades. Playing on Admiral so not sure how much that influences Elder One’s stats. Since these things only increase combat speed, I wonder if there is ever a scenario where I would want afterburners over an empty slot. Go to Stellaris r/Stellaris. You can see the effect directly if you put two afterburners in and watch the numbers. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. But a lot of Stellaris is about maximizing efficiency, so taking an extra year to kill a few monsters can be a big. Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. Add a Comment. Thanks. This page was last edited on 14 October 2017, at 10:55. Krakonkillr • 3 yr. Originally posted by Paragon: The main way is definately technologies; upgraded warp drives, faster engines, afterburners, etc. 8 Stellaris (and however long this set of combat-balance stays in Stellaris). Unless I'm missing something, three Advanced Afterburners (+20% each) should be enough to outrun cruiser even if both use DMT: Battleship: 100 speed, +125% DMT, +60% x3 AA = 285 speed. To quickly find a tech in this list press ctrl + f and type in the techs name. 126 ratings. ?! Conectare Magazin Pagina principală Lista de descoperiri Listă de dorințe Magazinul cu puncte Știri StatisticiStellaris Titans are worth building because their Auras benefit any ships in the same system they are in. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Afterburners!!!! More Stellaris Combat Theory to look into the use of afterburners in game and test their effectiveness against other auxiliary slots. Beelining is following a dedicated research path in order to unlock a powerful technology. In Stellaris, one can benefit from this for quicker achievement of the following: unlocking pre-requisites for various Ascension Perks. Now your corvettes should reach the enemy faster AND stay alive longer in the dogfight! — I need to explain the function in a bit more math depth because the in-game tooltip might be. 16 DPS. ) and non-piercing weapons (kinetics, lasers, etc. )”. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. I will. This is a small combat tweak that hopefully will make afterburners more worthwhile by giving them an evasion multiplier. Use the main version of ESC NEXT overwrites if you are playing later versions of Stellaris! This mod is an optional addon to Extra Ship Components NEXT that merges together vanilla and ESC tech trees. I've been busy building various spaceship ideas in Minecraft and thought some would be worth sharing. Welp Aug 12, 2022 @ 4:42am. Stellaris has less weapons, less diverse factions and we dont need more ways to exploit the AI. battleship auras are gone. So yes, I. Content is available under Attribution-ShareAlike 3. ) then you definitely want afterburners on your corvettes, because that's how you maintain the evasion edge over your opponents and that evasion will count for a lot more than some slight bonus to a defensive layer that isn't very strong to start with. The rest of the fleet is balanced against the 3x Afterburner Battleship (All above 234 speed). tech_afterburners_1 tech_afterburners_2 tech_assembly_pattern tech_construction_templates tech_mega_engineering tech_databank_uplinks. Stellaris. You probably have tier 1 impulse drives, which are used for in-system travel. Defenses should be 1 shield, 2 armor with advanced afterburners. Which is a waste of auxiliary slots. Always put afterburner on my slowest ship, but for faster stuff it doesn't help that much since anway you gotta wait for the slow stuff. Navy F/A-18 Hornet being launched from the catapult at maximum power. Early game the AI uses auto-best designs for its ships. Base (+10) plus Dark Matter Thrusters (+12), plus Guerilla Tactician (+50%) plus 2 advanced afterburners (+20%) = 37. Go to Stellaris r/Stellaris • by [deleted] View community ranking In the Top 1% of largest communities on Reddit. A U. 126 ratings. CaptainChaos. However, as this post shows, choosing between the two weapons is a little more convoluted. whereas getting rid of afterburners is a major maneuverability and evasion nerf. . Overall though this is a good guide. Carrier ai ships will attempt to keep that long range with the enemy for a long as possible. Its purpose is to increase thrust, usually for supersonic flight, takeoff, and combat. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Many thanks. Generally speaking, energy production is the most effective in terms of per pop production, so when you have no choice, you can go hard on energy instead. 4. Juggernaut. . Stack them with Afterburners and you can get them to be fast enough to match anything less than a dark matter engine Corvette, while having firepower/Alloy and firepower/Naval Capacity that absolutely obliterates battleships. a Tier 3 technology cannot be "drawn" until the country owns at least six Tier 2 technologies. Afterburners generate a larger amount of thrust by accelerating the air mass passing through the engine, without the need to increase the engine size. i have it sent to that they are as point blank as. - carrier type with lots of point defense and plasma weapons, 3 afterburners. ago. Their sole purpose is to tie the enemy up and distract attention away from your bigger, more valuable ships. . Its purpose is to increase thrust, usually for supersonic flight, takeoff, and combat. Thanks. The way players tech is cherry picking the good technologies, while bad technologies are left alone as future "reset cards". 掠夺者是宇宙中的FTL游牧民族,他们会经常勒索其他弱小国家,要求其交出一定数量的 能量币 / 矿物 / 食物 ,否则会向拒接要求的国家发动袭击。. ?! Iniciar sessão Loja Início Fila de Descoberta Lista de Desejos Loja de Pontos Notícias EstatísticasStellaris News. Marauders are always hostile, but will generally not attack empires unless they. Welp Aug 12, 2022 @ 4:42am. In this example, if our corvette has ion thrusters ("+3 chance to evade"), giving it advanced afterburners will increase its evasion to (60% + 3%) * 1. Use precise geolocation data and actively scan device characteristics for identification. Where power is a concern, either switch out some afterburners for auxiliary power or switch out some shields for armour. 6x Crystal plating - 1650 HP. This is done to store and access information on a device and to provide personalised ads and content, ad. full armor damage. 4. To use this setup, command both the corvette screening fleet and the battleship fleet to the hyperlane jump point, but dont let them go off until both are in place. If you don’t put as many missiles as you can on them. Originally posted by xnadu27: No. If military technology worked in real life the same way it worked in Stellaris, navies would be using wooden-hulled ships with nuclear power plants. If I put afterburners on my carriers, will they be better able to stay at range, or. List of resources. tech_afterburners_1 tech_afterburners_2 tech_assembly_pattern tech_construction_templates tech_mega_engineering tech_databank_uplinksComputer system. mid range (G and / or H) 10 or 15 destroyers. Plasma Auto. On a ship that's charging into close quarters with 3 Afterburners anyways that's not really a downside. 5 to 10 destroyers with a large mount. ago. Written by Rich Gallien in Space, Stellaris. Leave a Reply Cancel reply. It’s not going to include the best fleet designs, though I think we might be able to make some inferences. Particular_Jicama_97. Ability to run away. Stellaris > Guides > James's Guides . Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility. Armor- 12. Notably each engine upgrade increases sublight speed by 25%, up to 75% for impulse thrusters and a whopping 125% for dark matter thrusters. Late game you’ll find the most use out of the Missile Boats and Pickets as Interceptors become paramount to useless. Takes me like 15 minutes to set up all the orders but when I hit play things progress very rapidly. tech_afterburners_1: Afterburners: tech_afterburners_2: Advanced Afterburners: tech_space_defense_station_1: Deep Space Defenses: tech_space_defense_station_2:Stellaris Wiki Active Wikis. You have also created a situation where small ships must chase down these larger ships and engage them with extremely short-ranged weapons, except they can't catch up to them before their tiny amount of hull is eaten by escorts or fighters. shrouded_reflection • 5 yr. I basically run this fleet until i can get battleships which i run 4 designs of those. 掠夺者是宇宙中的FTL游牧民族,他们会经常勒索其他弱小国家,要求其交出一定数量的 能量币 / 矿物 / 食物 ,否则会向拒接要求的国家发动袭击。. Defense: Any 1-1 combo of armor and shields to maintain flexibility. Stellaris. 5. " Looks like a potential gamechanger for ship builds. 00. 6. 6. This can mostly seen on carrier stations wielding 10k+ power without platforms, then lose to a 7k. Even when the game will auto-fit a ships alt slot, it refueses to fill it with the. This guide is about playing Stellaris in a multi-player contest. Edit : Oh god I just noticed the speed, I'm at 8. They made both ship types perform worse, and it would appear that the general rule for A-slots is Capacitor>Plate>Regenerative Hull>None>Afterburners. I'm familiar with various concepts and tactics revolving around military strategies and military theory in general, however I still feel my ability to actually use said tactics in this game is limited due to my limited experience. They also have more guns overall for better firepower and better durability. And it gave evasion to boot. If the enemy is faster, then they cannot. Home; Guides; Code Lists. Avoid autocannons because they look good on paper and give you a. (I always preferred afterburners for mono-corvette fleets - the faster strategic movement, the better. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. If I put afterburners on my carriers, will they be better able to stay at range, or. 先进加力燃烧室 (Advanced Afterburners) 解锁部件: 先进加力燃烧室. Any Star. Sciira • 6 yr. © Paradox Interactive. Just a simple mod to design civilian ships, there are also auxiliary slots and new components for civilian ships. Basic afterburners increase this to 60% * 1. 1 daily regen (2. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Titans are underwhelming. 4 12/05/22. Carrier ai can increase that and thus can increase engagement range. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. Those techs aren't bad, exactly, but they are low-impact (as most Stellaris techs are, individually) and they take a long time to pay for themselves. Stellaris > General Discussions > Topic Details. 5000. Use Afterburners with Carrier computer to keep maximum distance. I like to keep some full corvette fleets (disruptors, afterburners and jump drives if possible) for rapid response. (50/50 armor/shields, half weapons good against shield, Hull and other half against armor etc) When you only have early-game core components (engines, etc. Battleship XLLLMM serves as the basis of this design. Making afterburners a utility slot item? Personally I think the “utility” slots are rather homogenous (just different types of defences, no other options at all) and maybe we should allow speed being an alternative that can be. 0. Yeah, forgot to remove afterburners at corvettes. You may also like. it has an Evasion rating of 47. Try boosting their evasion as well through combat computer and thrusters in the auxillary to counter the artillery. As a summary of what he said, afterburners are useless. Apr 29 @ 1:58pm Are Afterburners Largely Obsolete Once Hyperlanes are Everywhere? I use After Burners to make top speed from one side of the empire to the other cutting out all the sublight hassle, but with Hyperlanes I guess they are obsolete except for the evasion. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Active Wikis. There are only three small slots to work with, so things aren’t too. WARNING: This mod modifies vanilla files and may not be compatible with other mods. 6% The tooltip shows 50 though ( (thrusters +10, destroyer +35, afterburners +5, excess power +0). There are probably other ways to use afterburners and combat computers to take advantage of enemy range limitations, especially if they favor high power/short. 2023-09-12. Now your corvettes should reach the enemy faster AND stay alive longer in the dogfight!---A complete and up-to-date searchable list of all Stellaris technology IDs. 对该项目的细节说明请添加至相关页面. ; About Stellaris Wiki; Mobile view Cruiser VS Battleship. In addition, while most M weapons are 2x and L 4x the damage. Within a year after colonizing the planet in the system, an event. Originally posted by Tecuani: According to tooltips, the afterburner increases "Combat Speed", while the out-of-combat speed as you would use to lure enemies and run is normally called "Sublight Speed". Wanna Lower Your Ping for FREE? Get The GearUp Booster HERE: MSI Afterburn. The XLLLL Battleship will offer superior DPS but 2x Afterburners is a tough sell in this movement-oriented game. Hope you enjoy. If you want to know more about the rest of the Stellaris combat ships check out the Cruiser. asswhorl • Toxic • 6 yr. 16 DPS. 5K,最多10K左右。. . It's annoying to repair and restock all the time and it accumulates war exhaustion but it's effective in my experience. Stellaris. June 26, 2023 by Ybot. 2. 2, this include batteries for Orbital Rings. Originally posted by HugsAndSnuggles: Afterburner goes into aux slot, though. This is especially useful on corvettes which can only mount small weapons and torpedoes. Despite being Psychic, having gale-speed, and afterburners on my corvettes they do die pretty fast to the main hubs with their 500k defense fleets. 3. All disrupters. 8 battleship - particle lance and kinetic artillery, even on armor/shield. Try it out in the Ship Designer. Stellaris is currently available on. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. A uxiliary Fire Control just makes it so that your weapons manage to hit something. Ship Design Components. Advanced/Afterburners +20% Speed +10% Evasion/+10% Speed +5% Evasion is useful for giving your ships that extra boost in Evasion or boosting their overall speed for faster close range combat or as aid to a fleet that requires to travel faster within the system. List of all technology ids to be used with "research_technology" debug console command. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Titans are underwhelming. Starbases always get filled with archeotech components even while thay are far. 2x regenerative hull tissue. Better Afterburners Stellaris. It is my go-to fleet comp late game. Carrier ai ships will attempt to keep that long range with the enemy for a long as possible. Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. Cruiser Torpedo boat. The other version is "%chance to reduce any damage from penetrating at all" but I. 1 Libra. 1-2 hull/armor repair per day is simply nothing. Contents. Best. Purchase ACE COMBAT™ 7: SKIES UNKNOWN and get the playable F-104C: Avril DLC as a bonus. Summoning events. The post-Khan empires are usually swiss cheesed bordergore that are easy to conquer or force vassalize. Flexibility. If stellaris gives you lemons, you build a colossus with lemons and crack that lemon planet!Once we understand what goes into a ship, we'll talk about one of the most important yet most often ignored aspects of Stellaris combat: retreat and disengagement. 2 = 72%. and many corvettes (to fill in). even on the autocannon's worst target it has 40% the effectiveness of plasma. If I put afterburners on my carriers, will they be better able to stay at range, or. 4% of ship cost * Ship energy maintenance reduced from 0. The above design will pretty much take care of everything that isn't an artillery-based ship. Which result in inability to fire those weapons. . Trademarks belong to their respective owners. is it ideal, who knows, is it perfect, i doubt it but it works for me. I would suggest corvette screen equipped with point defense systems. You can see the effect directly if you put two afterburners in and watch the numbers. 1 = 66% and advanced afterburners increase this to 60% * 1. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. mid range (G and / or H) 10 or 15 destroyers. This page was last edited on 14 October 2017, at 11:01. Any Star. Update.